Ugh, where does the time go.
The Game: Campfire Memories
The Publisher: Wasteland of Enchantment Games
Degree of Familiarity: None, but there ain't that much to it
Books Required: Just the one
I don't mean that there ain't much to it in a derogatory way, just that it's a simple little game. No sheet, even - you make a tent out of an index card, of course. The idea is that you play a family taking a little camping holiday, and you might face adversity, but in the end it builds character. The worst "adversity" gets is a broken bone, and even that isn't something to include in the narrative lightly.
You know, I lurk on the rpg reddit a lot, and I see people asking for game recommendations frequently, and it amazes me how completely D&D has this market. Games like this would actually be really good for inexperienced players (assuming the game is thorough enough in explaining the basic assumptions, which I honestly don't remember because I'm fucking exhausted right now) - simple systems, low stakes, and situations that almost anyone can relate to.
But I digress. In Campfire Memories you can be an adult, a child, or a dog. The obviously correct choice is dog; you can roll for it, but I'm just going to pick "dog" because Terri is sitting on her bed next to my chair and it seems right.
As a dog, I get one skill and two wonder. "Wonder" is a kind of "spend it to make things go your way" kind of thing, and doesn't need any definition during chargen. Skills do, however. I shall say that my doggo character has "chasing" as a skill.
And then I have a goal, which again has to be appropriately dog-sized. My dog's goal is to catch a squirrel. Simple enough.
Normally the next step would be to define relationships, but it's just me. I will say, though, that I picture my character as being a pet rather than service animal or anything like that. He's a young dog, but not a puppy (so about 3). He's brown and black and floofy, and after he gets wet his hair dries very soft. He wears a blue collar. He's got a habit of cocking his head to the side when he sees something he doesn't understand ("snu?"), but he's always ready to zip off like a shot if something needs a-chasin'. His humans call him Zipper.
And I think that's it, actually!

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