Friday, May 25, 2018

Game Prep: Promethean, Blades, maybe NBA?

I am now done with school for the year and I can focus on what's really important: To wit, gaming.

As always, players stay out, all others pay cash, or something.


Promethean

Really I should do NBA first since I'm running that tomorrow, but eh. I'm limited in what kind of prep I can do for that game anyway. 

So, Promethean! Last time I kinda chickened out and didn't let the LARP get out of hand, but it worked out OK because Avalon took a step backwards and went into Torment. Kinda sad that Skip wasn't there, but he'll be there Monday (AFAIK)...but Grimm's player won't. Argh. 

Well, I know I want to spend some time with Skip last time. I had included another Promethean precisely because Grimm is looking for Exemplar, but maybe missing a session will give him a chance to swoop in like the cavalry and earn that third dot of Repute, I dunno. In any case I don't want to cancel because we're already gonna miss the next session due to Origins.

OK, so we'll open up with Donnie meeting Skip and milk that scene for as much as I can, and then bring in the others. They can meet Donnie...wait, shit, I wanted Grimm there specifically so that he could help them track down the girl, or not. Donnie was here to meet Jesse, the characters are looking for the Pilgrim marks...you know, the biggest issue here is that if Grimm just up and disappears, that becomes the focus of the throng. OK, y'know what, I think Grimm is going to strike off and go looking for marks, and let Enoch, Feather, and Matt go deal with Skip. I'll have Virgil go with Grimm because that gets him out of my hair, too.

So, next session is gonna be Donnie being kind of a pain, asking for help finding Jenny, talking about Jesse and maybe giving Enoch a way to connect with his next milestone, and maybe, maybe, giving Avalon a way to look at being deviant. (Avalon has more or less burned her chance at getting with the artists, and she still needs $300 by tomorrow to buy that corset, so there's definitely some ways to get money that involve transgression.)

Night's Black Agents

Well, sure. So last time, we lost two agents. I was sad that Hanover didn't wind up getting shot or turned, but hey, night's young, and the agents are well and truly hosed here. The only advantage that they have is that the conspiracy thinks they're dead, so I should consider what said conspiracy is doing in the wake of that. 

So let's run it down. 

Tesla comes back from Minsk and settles in Belgrade. He takes private set of rooms in the hospital, allowing him to do research, stay in contact, and start rebuilding things. Goals: Reestablish the broadcasts that were lost in Lithuania, regain a foothold in the criminal/espionage world, build a foothold in Western Europe. 

Hajnal never really stopped his activities, but now he is actively trying to make headway into Germany, France, and Italy. He has to travel more carefully there, so he doesn't normally go further west than Hungary, but he's looking for a lieutenant he could use to break into that world. He also needs a money launderer. 

Sas comes out of the prison and resumes normal activities and his research; he's tasked with working with Koltay and figuring out how to counteract the toxins that the agents made (but of course, the agents don't have the materials they'd need to make more anyway). 

Utkin is still human and still running his airline. 

Klobucar is Hajnal's first choice for a money launderer, and while he's worked with the conspiracy he's never wanted to be a vampire (the tentacles, man). When he realizes they're coming for him, he rabbits. He could put in a contact to Janos Kurchef (he's a known associate of Hanover), but that would assume that we think Klobucar would think that Janos can help him. 

Things the agents can notice passively: The IFEA is back in business and planning a conference in six months in Minsk. Ioan Koltay has resurfaced and is working as the full-time head of the IFEA, now based in Budapest. Davor Klobucar has vanished. A lot of drug smuggling going from Budapest into Italy and France, human trafficking picking up out of Budapest again. 

Things they can find if they dig deeper from where they are: IFEA is looking to partner with research facilities to build deep-space antennae; this is going to be the focus of the conference. Someone in Paris (Martón Szábo, Hungarian underboss from Budapest) is trying to restart Vasily Avilov's organization back up (note that Hanover is the only surviving agent from that op). 

I think that's good. They'll need to make some decisions about what they want to do, and I can play the "Klobucar reaches out" card whenever I need to.

Chill

Don't think I need to do much here. Last time went more or less like I wanted it to, based on the prep. I do need to think about what happens next, though, and it wouldn't be bad to think about when this is happening.

OK, so we know that the case with the xaxog happened around Homecoming, which is in mid-October. Those events took place over a couple of days. We also know that the following case (Loomis) involved Willa, Jeanie, Blake, Luther (briefly), Dee (briefly) and Annie, but that was shortly after the xaxog case, so let's call that late October, only a couple of weeks at most. That means this case (which involves Dylan, Luther, BB, and Jeanie) has to happen sometime relatively soon after that, but not so soon that Jeanie couldn't have been involved due to her injury. I know that Jeanie ended the Loomis case with a Major Injury, but that got cleared at the end of the case. That means she cleared the Serious box before this case, which is at least a week; feels light, given the Injury, but that's fine, a couple of weeks makes sense. So let's assume that this case starts in November 2017; Tuesday 11/14 is a crescent moon. 

So, timeline:
  • Monday, 11/13: Xaxog Influences Alex Reeves and brings him out to the kennel and leads him into the trap. The trap shocks him into human form and he staggers away, but quickly reverts and regenerates. He kills John and Arlene Caldwell in their home, and then heads for the trees/fields to hide out. 
  • Tuesday, 11/14: David Vetnor calls police, they investigate, find ring, show Dylan, envoys investigate, find Caldwells' bodies, head for home. That night, xaxog lures Alex back toward Vetnor household, but Alex is unwilling to approach (smells too much like Dylan) and heads for the lumber yard, killing Kyle Brandt. 
  • Wednesday, 11/15: Locals start setting traps and polishing guns, looking for the "bear" that killed three people. The xaxog hides in the Caldwell's house, making it a new Lair. Alex hides out on the property as well, but doesn't come into the house.
  • Thursday, 11/16: If the envoys have not resolved the situation, Alex kills Roman Johnson. 
  • Friday, 11/17: Police move in force, and accidentally shoot Tammy and David. That night, the xaxog releases Alex and he kills two police officers, but is shot repeatedly and takes a Critical Injury. He recovers in the back of the animal control vehicle and kills the drivers, and then flees to the hills to find its master. 

Blades in the Dark

Sure, why not?

Ok, so, just to nail it down: The two dudes that were paid to kill Siren (very much because of the thing in her head) were from the Church of Ecstasy, financed by the Ministry of Preservation. That didn't work, so those factions are going to need to step it up next time. 

But let's think about next time. 

  • Unseen: Infiltrate the Spirit Wardens (6/8)  
  • Spirit Wardens: Uncover the infiltration (4/8) 
  • Gondoliers: Investigate the desecrated hollows (7/8) 
  • Scurlock: Fulfill debt to Seterra (0/12, on hold) 
  • Circle of Flames: Obtain all the remains of Kotar (Eye, Hand, Heart, Tongue): 6/8 
  • Grinders: Build an army (6/12), Fill war treasury (7/12) 
  • Fog Hounds: Obtain a regular patron (3/6) 
  • Lampblacks: Losing patience with Widdershins (4/6)
So, it's looking like none of these really need to change but like, a bunch of stuff is teetering. Oh, wait, the crew did dump those bells in the bay, so that should boost things (Gondoliers +1), and I'll boost Grinders again, too, since they now have a horror (+1, +2). 

But basically I think it's all about the jorbs for next time. So! 

Making an Omelet: Yes, still. The Spirit Wardens use deathseeker crows to seek out people who die in the city. The Unseen wants to weaken that ability by training their own, but they haven't managed to breed them. They want some eggs from the rookery at the Belleweather Crematorium. Grull (a carriage driver, but actually one of the Unseen) told them about this score already; it's still available. He'll meet them wherever they want with the goods, but they have only an hour to get the eggs from the Crematorium to him or else they don't get paid. Complications: Ghost guardians, guards with sparkcraft weapons, someone might recognize Cage's mask, doing this loud will mean going to war with the Spirit Wardens.

Steal the Vampire's Cloak: A minor demon-servant of Seterra came to visit Cage and burned a map into his cloak. That map, of course, indicates the home of Spurlock. Spurlock wears the cloak most of the time, but takes it off when he sleeps. Complications: He's a goddamn vampire. The house is trapped.

Luxury Fence: Well, let's say that since Penderyn is not speaking to Cage at the moment, he gives this job to the Fog Hounds. If the crew takes this job, great, they can cross paths with the Hounds. If not, the Hounds shake her down, beat her, grab her client list, and move up in the world. Cricket (she tends to chirp/whistle when she's nervous or bored). Cricket is short, wears her hair in a bob, and dresses somewhat less than luxuriously, but she can find a buyer for some really high-end stuff. At present, though, she's under the employ of the Hive. The Hive, of course, doesn't really do business with occult or arcane things, meaning that the if crew can "taint" Cricket somehow, they could drive the Hive off and start using her as a fence.

Lampblacks: Pickett comes to visit the crew and asks what they're waiting for. If they have a plan, that's fine, if not the Lampblacks run out of patience and drop to -2.