The Game: Shear Panic
The Publisher: Fragor Games
Time: 20-30 minutes
Players: Me, +Michelle, Teagan, Cael
|Lookit that bastard.|
Play progresses using cards that give each player 12 different choices for moves, including a lamb slam, a line push (move sheep orthogonally), a diagonal push (duh), ewe-turn (get it?), which rotates all the sheep's facing 90 degrees, and so on. Once you've used a move, you put a counter on it and you can't use it again, so it pays to be attentive not only to what you can do, but what your opponents can do and how many turns remain in a given field.
See, each move nudges the flock marker a little way along, and when it moves out of a given field (if I were smart I'd have taken a picture of this), the scoring and strategy changes.
|Teagan and Cael ponder strategy.|
The production values on this game are pretty baller, though. The sheep are made of ceramic, I think, and they're quite heavy and sturdy. They're fun to move around and manipulate, though I admit that might be genetic on my part.
|McFarlands have long-standing traditions involving livestock.|