Tuesday, May 16, 2017

Board Game: Tokaido

Actually played this a few weeks back, but I don't like stacking these posts. Also I forgot.

The Game: Tokaido
The Publisher: Passport Game Studios
Time: 20-30 minutes, I think
Players: Me, Teagan, Cael

Setup.
Game play: The idea here is that you're a traveler along the "east sea road." It's basically a point-gathering game; you can gather points by stopping at villages and buying stuff (you get more points if you get sets), stopping at hot springs, praying at temples, and so forth. You pick a random traveler at the beginning of the game, each of which has a special power. My traveler was a messenger, meaning that I could draw event cards every time I stopped at a village (and event cards generally help you complete portraits, which help you get points).

The board.
What's interesting is that the turns aren't round-robin; you go if you're the further from the end. That means that you can block someone from landing on a particular space by landing on it first, but if you jump too far ahead, you're cutting yourself off from a lot of potential sources of points.

Teagan ponders her cards.
Everyone has to stop at inns, which serve as a way to kind of reset and equalize things a bit. The game ends when everyone reaches the destination, and then you get some achievements for, like, most items, most money, most time in hot springs, etc.

Opinions: It's a fun and deceptively simple game with some hidden strategy to it. It also plays pretty quickly once you understand it, and, I gotta point this out: The instructions are clear. That's huge for a board game; typically it seems like a bot wrote them in Icelandic and then fed them to Google translate.

Mid-travels.
There's a bunch of stuff to keep track of it, but it flows pretty well once you've played a few turns.

Keep? Yep.