Friday, June 3, 2016

Board Games: The Haunting House

Another game we played with the kiddos. Here we go!

The Game: The Haunting House
The Publisher: Twilight Creations Inc.
Time: 30 minutes or so, depending on the cards
Players: Me, +Michelle, Al, Teagan, and Cael

Game Play: The game "board" consists of 36 tiles in a 6x6 grid, showing the hallways of a bigass house. One corner has the way in, the other has the way out. Your figs are people trying to be the first to get through the house to the exit, but the hallways keep moving. Every player has a deck of cards (every deck is the same), with cards that make hallways switch or rotate, let players move or switch places, or even move the exit tile.

Ruh-roh, Raggy.
Every turn has two phases. In the first, the player to your right picks four of your cards at random and lays them out in the row. Starting with the first player, you go around and play your cards in sequence. The next phase, you get to choose four cards to play, but it's the same setup; I play one, then you, then you, etc.

A-like so.
What this means is that it's very difficult to get any strategy going, because anything you do can get screwed with by other players and by the vagaries of random chance before it has time to materialize. That isn't to say it's impossible, just that, like Fluxx, any strategy you enact is going to be pretty short term.

Opinions: I like this game well enough, though it can drag on a bit if the cards don't cooperate. As it turns out, it's one of those games that you can actually make someone else win (because you can't choose not to play a card, and sometimes the only legal play advantages someone else). It's pretty and simple, once you get a handle on it, and it has enough agency that it doesn't feel frustrating.

Keep? Sure.