The Game: Dead of Winter
The Publisher: Plaid Hat Games
Time: An hour or two
Players: Me, +Michelle, Al, +Matthew, and +John
|Apocalypses are messy.|
But then on top of that, every round of play introduces a crisis - an outbreak of illness (collect a bunch of medicine), a cold snap (collect a bunch of fuel), etc.
And then, every round, your colony of people eats a certain amount of food. You don't have enough, you take starvation points. Plus, there's the whole "the zombies come and try to eat you" that happens, and if they overwhelm your location, they kill survivors. Any of those things cost the team Morale, and if that hits 0, you lose (like we did, both times we played, but the second time was Michelle's fault).
The game is hella detailed. Everyone starts off with two characters, one of which is your leader (draw four, keep two). The characters have names and special powers, and a certain capability for fighting and searching. You pick one character to be your group's leader, but you can control them all on your turn; you send them to other buildings to fight zombies or search for supplies.
|I WOULD FOLLOW SPARKY INTO HELL.|
So, this game has a lot of moving pa- oh, hang on. At the beginning of your turn the player to your right draws a "crossroads" card, which may or may not activate during the turn (they all have different triggers), but might present you with a choice like "let a bunch of new survivors into your colony but then you're short on food" vs. "shine them on and then find them all dead tomorrow".
|Chinese food and board games. Where were you, huh?|
|The end of our first game, or as I call it, "everyoneiszombiefoodville."|
Keep? Heck, yeah.