Early GenCon is as it often is: largely devoid of life (I mean, by comparison), and Cardhalla is still being built.
|You only get a "before" picture this year because I wasn't around when it fell.|
But that isn't to say that thronging crowds of people were far off! I'm led to understand that attendance was up considerably this year.
I wound up spending a good deal of time in the dealer's room, mostly on Sunday. But I did manage to photograph some strange and beautiful things, such as this freaking amazing cave thingie.
|Admit it, you want to make a dwarf character now.|
Deadlands Noir is, as the name suggests, the Deadlands setting but placed into a noir context, complete with detectives and grifters and femme fatales and so on. We were in New Orleans, and my character was one of the aforementioned grifters - somewhat like the hucksters of Deadlands Reloaded, but without the ability to deal with the Devil (which I missed, and would probably import if I run this). We also had an undead detective (Harrowed), a mad scientist (Michelle, talking fast) and a couple of other folks that I don't remember offhand - one was the femme fatale.
Basic plot: The Big Sleep. Maybe Chinatown, a little. Find the millionaire's missing daughter and wife. Things come to light; the wife was cheating and generally unpleasant, so maybe it's not such a big deal if she doesn't come home. Dude has a son that supposedly died in a flood on their old estate. We wound up at said estate, and the lost son had become an alligator-monster and tried to eat us.
All in all, this is fine and in-setting. The GM got into his NPCs, used a lot of different voices, and kept the names straight (which, given the number of secondary characters, is impressive)
The problem actually came with the system. Savage Worlds is a crunchy, minis-based game. It loses a lot, IMO, if you don't use it, including maps and tokens and so forth. And we just kind of winged positioning and movement during the fights, which means that some of us (the folks with spells and other wonky powers) kind of got shafted because we can't think tactically.
But the other issue is, the last fight involving the gator-dude just dragged out, because said gator-dude has a really high Vigor and armor and a high Parry, which means we can't hit him, and when we do we can't damage him. Which would be fine - we have to work for our hits - but then the GM spent bennies to soak and unshake, and now we're back to the grind. We got out by using some clever tactics, but it felt like the GM was really married to one moment and kind of shoved us into that. My grade: B+
|Noir game, so kind of a dark picture.|
|Hey, Rocky! Watch me pull a magician out of my hat!|
|Surrounded by severed legs. Art?|
|Ran afoul of a gorgon.|
And in the dealer's room proper, you can see some of my favorite people!
|Eloy's a saint. John and Kristen...aren't, but I love them both anyway.|
The venue was really cool:
|Waiting for a laser and big ball of popcorn.|
Next morning (which I guess would have been Saturday), I had a game to run at Games on Demand. So!
|She's running Dresden Files. Note the awesome board for scene Aspects.|
|Lined up on the wall, ready to die.|
|Kristen, still not a saint.|
|Topher and Renee, trying to fix a broken robot.|
The GM kinda got thrown into running at the last minute, and it sort of showed - pregens, but all handwritten. I personally think we should have made the characters, because the game's terms and systems aren't immediately intuitive and making characters might have helped with that. But the game was fun, the GM listened to us, and it went pretty well. My grade: A-
|Also Michelle played a tennis-themed villain named "Zero Love."|
And, finally, Sunday, official day of shopping.
|A Klingon, a Wookie, and a pirate playing in a band. I don't remember what song.|
|Will, with his swag.|